Launching 2026, join the waitlist!

The computer science foundation for kids who love to figure things out.

Loopz is a self-paced, 100-lesson interactive curriculum that teaches real computational thinking, one concept at a time. Built for ages 4-10. No ads. No addictive features. Just purposefully-designed challenges that turn curious kids into confident problem-solvers. Transforming screen time into a productive experience.

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Pip will be in touch the moment Loopz is ready.

BLOCKS
💡 To put blocks inside a Repeat, use the + Add button inside the Repeat block.
🎓
CSTA K-12 aligned curriculum
🛡️
COPPA child-privacy certified
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Zero ads
No addictive features
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Works offline
Why parents choose Loopz

Computational thinking made fun.

Most children's coding apps are gamified flashcards wrapped in addictive dopamine loops. Loopz is a dedicated learning system, designed by educators who understand how children actually build analytical thinking.

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Computational logic over passive entertainment

Sequencing, automation loops, conditional execution: the same foundational mental models professional software engineers use, introduced one at a time through structured lessons. We don't teach syntax. We build computational thinking.

Productive screen time by design

No energy meters. No streaks that punish a missed day. No push notifications. Unlike apps engineered to maximize time-on-screen, Loopz has a definitive beginning, middle, and end. Progress comes from mastering concepts, not from manipulation.

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A syllabus that respects how kids learn

Each lesson introduces new concepts, then deepens it through real challenge and practice. Progression metrics reward elegant problem-solving, not just completion. Kids finish each module feeling genuinely capable.

The curriculum

11 worlds. 100+ lessons. One concept at a time.

A structured journey from "what's a step?" to finding and fixing your own bugs. Each world introduces and masters a new computer science concept before advancing to the next.

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World 1 · 12 lessons
Garden Path
Pip's first steps. Students master algorithmic sequencing: turning a problem into ordered steps and executing a plan precisely.
Sequencing
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World 2 · 12 levels
Boulder Canyon
Boulders block the path. Students learn to solve each puzzle with the constraints it hands them by manipulating the environment to achieve a goal.
Constraints
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World 3 · 12 levels
Misty Marsh
Pip learns to jump, reasoning about height and physics to find a way across. Decision-making under constraints. Students learn to select the correct action from a toolkit.
Physics
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World 4 · 12 levels
Thinking Tower
Switches, levers, and gates. Pip discovers that one action can change the whole board: flip a switch here, and a door swings open there.
State changes
⚙️
World 5 · 12 levels
Clockwork Hills
The first major leap in computational thinking: automation. Students learn to replace repetitive commands with loop structures, including nested loops.
Loops
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World 6 · 12 levels
Tangle Woods
Twisting paths and tricky turns. Students practice spatial reasoning and learn to spot patterns under complexity.
Nested loops
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World 7 · 16 levels
Bramble Woods
Bramble the hedgehog paces back and forth. Students reason about dynamic, moving systems. Timing, anticipation, and planning against a moving world.
Variables
🍂
World 8 · 12 levels
Autumn Forest
Autumn paths fork in two. Pip reads the ground and decides for himself: if he's on a blue tile, turn. Students learn about programs that make their own choices.
Conditionals
🧭
World 9 · 12 levels
The Crossroads
The map keeps shifting, so Pip can't plan every step ahead. Students write programs that make autonomous decisions using If/Then logic.
If / else
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World 10 · 12 levels
Echo Valley
Kids bundle a whole clever routine into one reusable "echo" block, then use it to steer both Pip and Pop through mirrored corridors at once.
Functions
🛠️
World 11 · 12 levels
Fix-It Factory
Pip's program arrives pre-written and quietly broken. Kids step through it frame by frame, find the bug, and fix it.
Debugging
Coming later
Seasonal & advanced
Seasonal puzzles and special challenges, plus advanced worlds for older kids who want to push their computational thinking even further.
In development
A look inside

Designed for small fingers, sharp minds.

A visual, block-based programming interface purpose-built for young learners. Intuitive, physical mechanics with a text-free interface tailored for pure mental focus.

Garden Path · L1
Clockwork Hills · L14
Bramble Woods · L48
Frequently asked questions

Questions parents ask.

If yours isn't here, write to us. Help shape the future of Loopz by sharing your thoughts.

Loopz is designed for kids ages 4 to 10. The earliest worlds are gentle enough for a 4-year-old who's just learning to read. Later worlds challenge confident 10-year-olds. We've also seen older kids (and a few curious parents) work through it happily.
Loopz is designed for short, focused learning sessions. 15 to 30 minutes per day is ideal. Each lesson takes 2-6 minutes to complete. There are no daily streaks, no push notifications, and no mechanics designed to pressure your child to come back. They can put it down without guilt and pick it up again whenever.
Loopz runs in any modern browser (Chrome, Safari, Firefox, Edge) on tablets and laptops. We're optimizing for laptops and tablets first, since that's where most kids in this age range play. No app store install required. Native iOS and Android apps will follow.
Loopz is COPPA-aligned and GDPR-compliant. We collect only the minimum data required to save your child's lesson progress. No advertising, no third-party tracking, no behavioral profiling of any kind. Parent accounts are child profiles are stored separately. Full privacy policy will be available before launch.
We offer 30-day educational guarantee. If our curriculum isn't the right fit for your child's learning style, notify our support team within 30 days of purchase for a full, unconditional refund. We are committed to building lasting academic trust.
Once levels are unlocked, Loopz works offline. Progress syncs back to your parent account when you're online again. Great for car rides, planes, and places where Wi-Fi is questionable.
Yes. The core curriculum spans all 11 worlds, and that is just the beginning. We're already designing seasonal challenges and advanced worlds for older kids who want to push their computational thinking even further. Family plan subscribers get every new world automatically. Per-world buyers can purchase new worlds as they release.

Secure early access to the Loopz platform.

Join the priority enrollment waitlist. You will receive an email when access opens.

You're on the list. We'll email you the moment Loopz is ready.